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Dec. 8th, 2009 @ 08:54 am
am gong t li dwn

Sample Paint Shop Pro Script May. 16th, 2009 @ 12:18 pm
This script adds an extra layer to draw shaows on.

from PSPApp import *

def ScriptProperties():
    return {
        'Author': u'Laura Seabrook',
        'Copyright': u'2009',
        'Description': u'Adds a layer for Shadows',
        'Host': u'Paint Shop Pro X',
        'Host Version': u'10.00'

def Do(Environment):
    # EnableOptimizedScriptUndo
    App.Do( Environment, 'EnableOptimizedScriptUndo', {
            'GeneralSettings': {
                'ExecutionMode': App.Constants.ExecutionMode.Silent, 
                'AutoActionMode': App.Constants.AutoActionMode.Match, 
                'Version': ((10,0,1),1)

    # New Raster Layer
    App.Do( Environment, 'NewRasterLayer', {
            'General': {
                'Opacity': 50, 
                'Name': u'Shadow', 
                'IsVisible': True, 
                'IsTransparencyLocked': False, 
                'LinkSet': 0, 
                'UseHighlight': False, 
                'PaletteHighlightColor': (255,255,64), 
                'GroupLink': True, 
                'BlendMode': App.Constants.BlendMode.Multiply
            'BlendRanges': {
                'BlendRangeGreen': (0,0,255,255,0,0,255,255), 
                'BlendRangeRed': (0,0,255,255,0,0,255,255), 
                'BlendRangeBlue': (0,0,255,255,0,0,255,255), 
                'BlendRangeGrey': (0,0,255,255,0,0,255,255)
            'GeneralSettings': {
                'ExecutionMode': App.Constants.ExecutionMode.Silent, 
                'AutoActionMode': App.Constants.AutoActionMode.Match, 
                'Version': ((10,0,1),1)

smARThistory Oct. 20th, 2008 @ 03:46 pm
smARThistory is multimedia site for Art History. Not as large in some areas as I'd hoped, but interesting none the less.
Tags: ,

AutoRealm Oct. 6th, 2008 @ 07:40 pm

I just found a link to some software that creates maps, called AUTOREALM.

Apparently the main use is in creating maps for role playing, and it looks like it also generates hex and square map overlays (cool). However, with at least one web comic that has the occasional map, I can see other uses too.

What a neat idea!

Current Mood: pleasedpleased
Tags: , Oct. 6th, 2008 @ 05:32 pm

Just discovered

It's a book marking and tagging system for Second Life. You go to the office in Mosi-Mosi and grab a sloog HUD. Once you have the HUD attached you can tag places and avatars for later reference. You can also search for those tagged items, and the results are given in local chat.

Interesting idea which reminds me of some Internet tagging and book marking sites I've looked at. I guess the advantage to using this over just dumping landmarks and calling cards in your inventory, is that the tagging tends to put them in context. Also, it means that commonly tagged places and avatars will become more popular and easier to find.

Has anyone else used this? What was your experience?

Current Mood: calmcalm
Other entries
» En Garde lives!

I just discovered that En Garde! - a role- playing game set in 17th century Paris and on which I used to run postal games with about 40 players in the late 70s - is still around!

It's been revived by a new company and even has its own web site. Cool stuff. I just sent the people running this an e-mail to see if they'd like to see copies of the "expanded rules" I wrote.

» Watch Star Trek with a Physicist

I was in the Star Trek Museum in Second Life and am highly impressed with the Science floor of main deck. Anyway, one of the rooms there has a version of power point presentation (one of several it turns out): Watch Star Trek with a Physicist (II). The physicist is Don Lincoln who works at Fermilab.

Most interesting!

» Games and Choo Choos

Instead of looking at web comics like I was going to, I spent a fair bit of time last night going through the Source Forge listings. And I found some great stuff!

I found a windows version of a solitaire game called Shisen-Sho, where you remove pairs Mahjong tiles until you clear the board. Sounds exactly like any of the hundred versions of solitaire Mahjong, doesn't it, but there's just one difference - all the tiles are flat in a rectangle, and you can only remove pairs that that can have an unblocked route of no more than three lines to each other (see pic at right). The only thing missing from the download was the rules - but I found these elsewhere!

This game is extremely absorbing for me, just like Links was - I love elegant puzzle games. Apparently it's a port of a version of the game that ran under KDE (a Linux GUI) and can use the tile sets for KMahjongg. I went out and found the download page and converted them (as simple as changing the extension from .tileset to .bmp). There are heaps of other versions out there too (and Ishido looks just as interesting). Cool!

The other big find at Source Forge was the number of train and railway games and simulations. I've always been interested in trains and railways since I was a child. My father was a guard on freight and passenger trains for over 30 years, and even took me with him on a couple of runs up to the Avon Valley marshalling yards.

In Simultrains you "build the transport networks, with platforms, quays, level crossings, signals and much more. Transport passengers between nearby cities with a commuter train or use a high speed train to earn big money by connecting cities further apart". I haven't tried it yet but it looks a lot like A-Train and Sim City (though there's also FreeTrain).


 Rails is a java implementation of the 18xx series of board games. What's 18xx? I have an original copy (with Northern expansion) of 1829 by Hartland Trefoil. This was an elegant board game based on the first railways in Britain in the 19th century. Each player bought shares in one or more companies and built track (by placing tiles), bought engines and ran trains for profit or loss. It was deceptively simple, requiring a mixture of strategy and shrewd management. Like Diplomacy, the game seems to have created an entire following and variants.

Crayon Rails MapAnd then there's the Crayon Rails game (not open-source, I found it while looking for Cyber Rails, which doesn't seem to have anything to download yet) which is clearly inspired by Empire Builder. Years ago when I was in Fandom, they used to have Rail Baron tournaments at Swancon. I used to own a set of that but I really found it difficult to play the game because the board would freak out my vision and (Rail Baron Maplike Monopoly) I'd always end a game with a migraine headache! An alternative to RB was Empire Builder. I own two sets - America (the original) and Britain. The thing about these games was that you built rail networks by drawing in crayon on a laminated map. Much more interesting than Monopoly styled RB.

Actually, there seems to be a whole site devoted to these old board games, called Rail Game Fans. I must investigate this more thoroughly, as I should at Rail Serve as well.

But, without a doubt, the big "gob smacker" of a discovery in my browsing would have to be Rail World and Yard Duty. Both are railway simulations that use satellite photos of real railway complexes to simulate railway management. There's no "winning" as such, but by golly, the most realism I've seen yet! I must see about adding the Kewdale Freight Terminal and other locations sometime.


Yes, I know this all sounds obsessive, but trains (and train games) have been a passion for a long while.


» "They Dropped a Bridge on Him"

More serendipity. I was reading a friend's post when I saw a reference to Too Good to Last (they were talking about Firefly).  Turns out, it's all part of the TV TROPES WIKI, which talks about techniques and clichés writers use in Anime, Comics, Video games, Literate, Film, and New Media.

Funniest reference I found was Northern Exposure providing examples of Dropped a Bridge on Him. As in "When a character is permanently written out of a show, especially killed off, in a way that is particularly awkward, anti-climactic, mean-spirited or dictated by producer's fiat, they Dropped a Bridge on Him." In the first season of Northern Exposure, some dies when a satellite crashes into him! And of course it's called this because:

Named for the death of Captain Kirk in Star Trek: Generations, which should have been a key, climactic event putting an exclamation point to 30 years of adventuring. Instead, they, literally, Dropped A Bridge On Him. (And that's the improved version, mind you. Originally, and in the novelization, the plan was for the Big Bad to shoot him in the back, but for some reason test audiences didn't like it -- hence the improvement.)

Ha ha ha - well that was about the only way they could do it!

Other neat terms include Better On DVD, Lamp Shade Hanging, Spikeification, Clue From Ed, Freud Was Right, Too Dumb To Live, Nothing Exciting Ever Happens Here and Anti Poop Socking. There's obviously much to explore at this site.

» Board Game Geekiness

Gasp, just discovered BoardGame Geek!

In particular, I was looking for information about a game called Conquest that I played once with my cousins in the early 70s. I found it, and also all sorts of interesting links like DIY, Customized or Homemade Games (golly, I used have copies of Subbuteo) and what looks like a cool games company in the Netherlands called Cwali.

I remember a lot of GDW games I used to own as well, including Belter, Battle for Moscow (now "public domain/freeware" so you can download PDF and other files and make a copy!) and Citadel:the battle of Dien Bien Phu (the only game I can think of where units had an infinite movement allowance along roads).

Think I'll have a "hunt and peck" session at this site. *Mua Ha Ha Ha*

Click to show your support for a new publication of Dune... 
The Spice must flow! 

Golly, those were the days. I remember playing play-by-mail games, both Diplomacy and Flying Buffalo stuff; of getting Strategy & Tactics by S.P.I., and Conflict Magazine by Simulations Design Corporation; and all those Avalon Hill games I had. I still a complete collection of Games & Puzzles (anyone else remember Hexagonal Chess?). Of course I sold most of them when I left Perth. Just didn't have the room to store them, and just didn't mix in wargaming circles any more.

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